Wednesday, November 17, 2010

Session 5 Fall 2010: 11/17

Today we started a new segment. We introduced the students to the skateboarder applet, one of the new pCSDTs. I was unsure at first, but the skateboarder applet compliments and builds off the virtual bead loom very well. We focused on points with the virtual bead loom, and now we are focusing on lines with the skateboarder.

We administered the pre-test for the skateboarder, gave a quick introduction to lines, and let the students play with the skateboarder applet. We didn't introduce to them the scripting aspect of the program today. We only showed them how to change the length, slope, and location of the lines by changing their endpoints. We gave them the task of trying to keep their skateboarder on the screen for the longest amount of time. Many kids had fun, but some of them complained that the program was too slow. The program was running very slow, and I am not sure if this was because of the poor graphics cards in the computers or for another reason.

At the BGC, the students who did not finish their beadwork last week worked on it some more. They were very excited to have something to take home that they had made. Some of the students who finished last week even wanted to make another one.

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